One of the many reasons that we love die by the sword are the technical aspects of the game, as collision detection, and unlimited freedom of movement. In all realism, the game is a VIRTUAL REALITY SWORD FIGHTINGGAME, where you move the mouse barely to the left, the arm with the swordin it goes, barely to the left. Using the mouse, makes me feel as if I amholding the sword myself. and the climb, flips, strafing, and double hop inany direction, give you unlimited combinations to get your sword-fightermoving to the rythm of the blade. All this, plus the move editor can helppull off tricky homemade moves. In reality, the game's high point isn't thegore or bloody removal of limbs, but the sword fight that last clear tothree minutes, when the swords clang and clang to hit their marks to noavail. In alot of ways it's like playing chess, you must outthink youropponent to survive, not just blindly slash about. You must use your manualblock, and parries, and learn not to be trapped by your opponent's blade onyour skin. To be honest, I play Die by the Sword more than any other game,because its realistic, fun, safe, and I REALLY control my character! Thereplay value is astonishing with the addon pak Limb from Limb, which givesyou a chance to master different weapons, like hammers, and pole axe. Thefunny thing about Die by the Sword battles, is that they are differentevery single time! So anyone want to slap steel together?
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Product Description:
Have you ever wanted to know how it feels to just lop off someone's arms, legs or head? Are you sick of plain old hack n' slash games that seem mundane and repetitive? If you are, Interplay has got the game for you. It's called Die by the Sword and it's a very unique and detailed experience dealing with the ancient art of close combat with a sizeable sword. This game has some very strong arcade elements, but goes quite a bit farther than that. It also has some very strong adventure/role playing qualities but falls short of a real adventure game. So what the heck is this Die by the Sword, anyway? I'll tell you in one sentence. It is the baddest, most painful, meticulous rendition of raw swordfighting you will find on a computer screen at this point in time. If you can stand the sight of fresh entrails and severed limbs ... read on. Adventure deep into a sinister undermountain stronghold to rescue your true love from a horrific ritual sacrafice. As Enric the adventurer, slash your way thorugh hordes of intelligent and fearless enemies. Engage Kobolds, Orc Masters and even a giant octopus in brutal combat as you explore dangerous dwarf mines, escape bubbling lava and pilot down the trecherous underground rivers.Inflict REALISTIC DAMAGE (you can lop of arms, heads etc.) REAL-TIME fluid movements of arms and body. Infinite variety - no canned animated attack sequences, each is UNIQUE! Full weapon control & Movement! Accurate damage assessment enables limbs & flying body parts. True REACTIONS such as off balance, tripping up, etc. Variable Battle Terrains & Much More!Multiplayer mode allows for battle arenas and tournament structures. Quest mode allows for IMMERSIVE adventuring. Explore SEVEN Distint environments.
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Source: http://atarigamesystem.blogspot.com/2010/08/die-by-sword-review.html
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