Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, August 26, 2010

My Favorite Video Game: FFX

I'm the opposite of Shell and caitlyn - I didn't actually play a console game until I got to college. Before that, I stuck to free flash games online. Of those, I think my favorite was Amorphous+, a quick, cute little hack-and-slash that's easy to learn but has enough variety to last many a study break.


http://www.kongregate.com/games/innocuousGames/amorphous?acomplete=amorphous


Thanks to kind roommates and dorm community consoles, I've had a chance to play professionally produced games for the past few years. I gave up on shooters - I don't care enough about them to practice on my own, and I always get destroyed in a group setting.
Fighting games like Dead or Alive and Super Smash Brothers are fun, Rock Band and DDR definitely provided many evenings of entertainment, and I haven't had enough experience with platformer or racing games to form an opinion.


My favorite genre is RPGs, or role playing games. I like watching the stories unfold and exploring the game's fantasy world. Of these, my favorite is Final Fantasy X, a turn-based rpg with a richly developed fantasy world, admirable heroine, and an impressive story. Unlike FFXII, the plot and dialogues make me care about the characters and continue the game in order to see what happens to them. Plus, the Square production team did a great job designing Spira! The geography is otherworldly but bright (I can't stand gray "gritty" color schemes), the cutscenes are beautiful, and the culture is compelling.

Source: http://vrworlds.blogspot.com/2010/08/my-favorite-video-game-ffx.html

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Wednesday, August 25, 2010

The Unique Driving Games

Nowadays, the video games have become an agent of amusement especially for the ardent game lovers. The electronic gaming consoles are available both for children and adult people. There are several establishments across the world manufacturing gaming console and games. Apart from consoles, thrilling games are also played in the Computers. Currently, the gaming consoles come with various user friendly features like joysticks, controllers, large size buttons etc. by which the gamers feel the ultimate thrill of playing games. Interactions between the gaming platform and the players help in the techniques of motor skills and tactical knowledge.


There are several categories of games which are available both for playing in the gaming console and for playing in the computer. These includes strategy games, action games, racing games, driving games etc. Among them, one of the most popular types of games with the game lovers across the globe are the driving games, which falls under the category of racing game.


As the primary motto of playing video games is to get entertainment, the leading game developers prepare games which are sophisticated and user friendly. This is no exception when it comes to the driving games. These games, instead of focusing on the lap racing, focus on the arcade style driving with goals, tasks and mini games. But there are some arcade style driving games which have replaced lap with checkpoints.


The popular and best selling driving games are 18-Wheeler: American Pro Trucker, Crazy Taxi (series), he King of Route 66, Wreckless: The Yakuza Missions, Motor City Patrol, Driver (series), Emergency Mayhem, The Italian Job, Spy Hunter, Super Runabout: San Francisco Edition, T etc.


The driving games offer outstanding satisfaction to the gamers. These types of games are easily available in game stores and also can be downloaded from the Internet and these are also preferred genre in the Online stores. By downloading from the Internet, the gamers get the facility to select their preferred cars and drivers. Apart from that, there are also different kind of track configurations to select from.

Source: http://drivinggamesonline.blogspot.com/2010/08/unique-driving-games.html

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How long have we waited for this?

Well we knew eventually it would come, but I was starting to get a little scared it wouldn't be in my lifetime!  What am I talking about?  Well obviously, a Halloween themed RPG.  Thats right ghouls, the fine folks over at Double Fine have been working on a little treat for us thats all set to debut on October 31st on Xbox360 Arcade!! (Which I find a little weird since arcade games usually come out on Wednesdays, but who's complaining!)  In case you don't follow video games I think it is of importance to note that the founder of Double Fine is the one and only Tim Schafer!  Tim did most of the writing duties for two of my favorite games in the entire universe, The Secret of Monkey Island and Monkey Island 2: Lechuck's Revenge.  Mr. Schafer also went on to work on such classics as: Full Throttle, Grim Fandango (go play this one now, I demand you!), Psychonauts, and Brutal Legend.  Yes all of those legendary games have been helped along by the hands of Tim Schafer and hopefully this will be another one of those legendary games.  In other words I'm hoping now we all have a reason to stay home on our favorite night of the year and fire up those Xbox 360s.  Hopefully you'll be burned out from playing Halo: Reach enough to actually play something else by then!  Here is the cover art (yes, even arcade games have cover art) and some screenshots for you.


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 Here's the lowdown on the game as seen on the Double Fine website;


             Explore, Collect, Battle!                         

Play as Wren or Reynold, in this action-adventure role-playing game that unfolds on Halloween night across seemingly peaceful suburban neighborhoods, a mysterious village carnival and a monster-infested shopping mall.

Go door-to-door collecting candy, points, cards, battle stamps and quest assignments to prepare for combat. Use your wit, bravery and home-made costumes with superpowers to rid the neighborhood of creepy monsters and SAVE HALLOWEEN!


 Sounds like absolute video game gold to me!  Come Halloween I'm sure Double Fine will have us all sitting in front of our t.v. screens playing this instead of watching the same old lame Halloween movies right? (Just kidding, I would never talk that way about our most beloved seasonal movies, but I'm sure we will be bumping one or two of them off the list to make room for this game)  Below you can watch the trailer for the game and a behind the scenes video of Mr. Schafer and Tasha Harris, the games creator.  Also I can't say much more right now, but if all goes as planned (and this is not for sure, just something I'm working on) then hopefully this isn't the last you've heard from myself and Double Fine this Halloween season.  Keep your eyes tuned to HalloweenOverkill and hopefully I'll have some more treats and not just some tricks coming your way!  Although maybe I could turn some tricks to get us some more treats here at HalloweenOverkill.  Hey honey, I have an idea!!!!!! haha


This behind the scenes video was shown on 1up.com and can also be seen here.  By the way this might be the last time I remind you ghouls but we still need like 2 more fans to enter the horror draft.  Click here and sign up please!

Source: http://halloweenoverkill.blogspot.com/2010/08/how-long-have-we-waited-for-this.html

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Tuesday, August 17, 2010

Scott Pilgrim Vs. The World - video game review


So I just sunk about 3 hours into playing all the way through the new Scott Pilgrim game and I can only say that it was time well spent. The game plays much like an old school beat-em-up such as Streets of Rage. There is however a level system and based on your level you acquire certain moves you use to fight. Along with that you earn money and with the money you go into shops to buy items to raise your other skills such as strength, defense, and speed.


The games art is done by Paul Robertson, known for his work with the Drawn to Life games and his film Pirate Baby's Cabana Battle Street Fight 2006. His art tends to be on the chibi side with all his characters looking like little pixelated people. The music is all done in midi format so it sounds like a retro game. The music in the game was composed by Anamanaguchi which is a chiptune punk band. Everything about the games art and music style lends it back to retro games and it fits perfectly with the comic.


The game has 4 playable characters and you can play up to 4 player similar to a Castle Crashers type play. The game is filled to the brim with charm from the comic and I have never seen a licensed game live up to my expectations. It isn't too say my expectations are low, most licensed games just aren't very good. It just goes to show what a good art style, music choice, and source material can do for a game. As I said earlier the game is a beat-em-up. You go through each level based on an evil ex, fighting henchman and collecting cash to power up. At the end of each level you face off against an ex. These fights are great and the animations on them are stunning. I replayed most of them just to see them again.


There are online leaderboards for scores but nothing too major and I don't believe there is any online co-op to speak of. Minor complaint on an otherwise amazing game. At only $9.99 you owe it to yourself and your friends to get this game.


9.5 out of 10

Source: http://nerdinsights.blogspot.com/2010/08/scott-pilgrim-vs-world-video-game.html

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Windows Phone 7 Will Be a Platform for Video Games








Windows Phone 7 Will Be a Platform for Video Games

Windows Phone 7 Will Be a Platform for Video Games


Microsoft will have Windows Phone 7 users rockin' and rollin' by integrating 50 video games into the mobile platform. The Windows Phone 7 games will interact with Microsoft's Xbox Live universe. Microsoft's Kevin Unangst said the software maker is approaching Windows Phone 7 "as we would a console" to ensure success.


If people chatting or texting on their smartphones on the railroad get you annoyed, wait until you see them rocking out to Guitar Hero 5 during the morning commute. Betting big on mobile Relevant Products/Services gaming to stand apart from rival operating systems, Microsoft on Tuesday announced 50 games it will integrate into its Windows Phone 7 Series devices in time for this year's holiday season.


The games run the gamut from family-style fare like Bejeweled and Uno to Xbox classics like Rocket Riot, which will make its mobile debut with Windows 7. The phone-based games will interact with Microsoft's Xbox Live universe so users can update their avatars, keep track of their game score, and add achievements to their profiles. They can also access Halo:Waypoint, a Live hub where they can watch videos and interact with other players, though the hot game itself apparently isn't going mobile.


Pushing the Envelope


"We're really approaching this as we would a console, so we have to deliver the breadth of games and the quality people expect from Xbox," said Kevin Unangst, Microsoft's senior director of PC and mobile gaming, in a posting on the Microsoft News Center site. "To have this quantity and quality of games committed this far ahead of launch, with even more to come, is a statement of support that says Windows Phone 7 will be a big success."


Other notable games announced at this year's GameCon in Cologne, Germany, include Digital Chocolate's 3D Brick Breaker Revolution, Protégé Games' Armor Valley, i-Play's Fast & Furious 7, Konami's Frogger, Gameloft's Assassins Creed, and Arkedo's O.M.G. Additional titles will be named before the Windows 7 launch in October, with more titles to be added every week, Microsoft said.


"Windows Phone 7 is the launch of a major gaming platform Relevant Products/Services for Microsoft," said Matt Booty, general manager of mobile gaming for MGS. "Just like we've done with Xbox 360, our charter is to push the envelope and deliver definitive games that maximize the platform."


Strongest Play


Consumer-devices specialist Avi Greengart of Current Analysis says that while Windows 7 allows Microsoft to utilize all its diverse assets, including the Bing search Relevant Products/Services engine, SharePoint, Outlook, Office and Zune Marketplace, "Xbox Live is arguably Microsoft's strongest play -- if you'll pardon the pun. [It] has performed extremely well in the living room, and mobile gaming is an area where Microsoft can differentiate itself from other mobile operating systems with a rich, connected experience."


Also, Greengart added, the competition is weak. "Android and RIM badly lag in games, HP/Palm does have some 3-D games but doesn't have much of an installed base, and Nokia's n-Gage never took off. Apple dominates 99-cent casual games, but it hasn't rolled out its game network Relevant Products/Services yet and has no ties to the living room."


Greengart said the Windows 7 gaming emphasis is a smarter pitch for the younger demographic than its earlier, disastrous line of Kin phones, geared heavily toward the social-media obsessed. The low-selling phones, powered by the Windows CE operating system, were distributed by Verizon Wireless but pulled off the market in July just a few months after their release in April.


"It's hard to argue whether Microsoft did or didn't understand younger consumers with the Kin, given how lousy the Kin was," Greengart said. "It failed in its most basic social-networking tasks, it lacked apps, and it was priced like a smartphone."

Source: http://worlds-tech-news.blogspot.com/2010/08/windows-phone-7-will-be-platform-for.html

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Sunday, April 25, 2010

Video games aren't art ... yet

Roger Ebert, you gotta love him.


Here he is in the worst physical shape of his life following a tremendous (and victorious) battle with cancer and the many surgeries that have left him unable to speak, and yet he’s at his writing peak, churning out movie review after movie review and writing some of the most thoughtful prose of his career on his blog, one of the smartest and most insightful on the entire Internet.


First he angered creationists by rebuking their need to have the “science” of creationism taught in school. Then he turned his guns on Glenn Beck, who he said any rational human being, Republican or Democrat, should despise. Then he outed himself as a longtime Alcoholics Anonymous member, an AA no-no.


And that’s how it goes; nothing’s really off limits: health care death panels, new-age medicine, the “festering fringe” of the anti-Obama movement and textbooks in Texas. He also talks about nice, happy things, like memories of his father, the Champaign-Urbana neighborhood he grew up in, stories of his late reviewing buddy Gene Siskel. But the meat and potatoes of his blog are really his careful articulation of controversial subjects.


Last week, Ebert posted a blog titled bluntly, “Video games can never be art.” And then, seemingly, the world lit on fire and started plunging toward the sun … at least according to every video game fanboy with an Internet connection. This group of people, bless their heart, don’t hear “no” very often judging by the anger exhibited in their responses. The largely anonymous group of game junkies will convict you of blasphemy if you don’t show pious respect to Mario, Zelda, Sonic the Hedgehog or Master Chief. And boy did they convict Roger.


Nearly overnight, the article tallied up more than 1,600 comments, 98 percent of them in strong disagreement of Ebert’s assertion that video games will never be art. (Comments now number more than 3,500.) Ebert argued: “Let me just say that no video gamer now living will survive long enough to experience the medium as an art form.”


One assumption that gamers make, one they get all wrong, is that Ebert says all films are art. Nope. He said film as a medium is an art form, although most films are not art. For example, Armageddon is not art, although cinema as a medium surely is. He does suggest (through consistent reading of his work) some films that can be classified as art — many of Ingmar Bergman’s films such as Cries and Whispers, works by Akira Kurosawa, last year’s Synecdoche, New York, or Michael Haneke’s Caché — for the way they examine the intricacies of the human condition. I agree with his assessment of film as an artistic medium, the same way I agree that hip-hop is an art form, although I can’t name you one Ghostface song that should be comparable to the works of Monet or Mozart. On the same plank, video games as a medium surely can be art, though no game yet has exemplified itself as art.


Although Ebert’s entire argument is critically flawed since he apparently has never actually played a video game, he still brings up some valid points, like why do video game fans feel that they must have their time-sucking hobby validated — “Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form.” He suggests they keep playing with his blessing, as they surely will.

What he really brings up, though, especially later in his replies to comments, is the nature of art: What is art, and what isn’t art? By and large, video game enthusiasts feel that (a) if it’s beautiful it’s art, like Flower, a game where you play as a flower petal and blow through grassy fields. (b) If it includes a moving story it’s art, like Bioshock a retro sci-fi shooter set in an underwater world. (c) If a game gives the player choices it’s art, like Heavy Rain a cinematic murder mystery. (d) Or if the puzzles require comprehension at an advanced level then it’s art, like Braid, a Mario-like platformer where the player can manipulate time. Gamers also argue that any combination of these attributes makes a game art.


Surely some games are beautiful, some games are challenging, some have involving stories and well-written characters, and some are created by visual artists of the highest caliber. But these alone don’t make a game a piece of art, or more specifically, a piece of fine art. This is where Ebert got it right even if there is a growing movement of people who will call anything art, from their ergonomic desk to their kitchen toaster. No, art shouldn't be so exclusionary that nothing is art, but it also shouldn't include everything because then it yields the same result — nothing is art. Ebert simply suggested we demand more than health bars and ammo packs from artwork.


I think art has to stir something deeper in the soul than just beauty, or invigorate the brain with something more than just puzzles. I think art must speak to elements of the human spirit, examining who we are at our core. A movie like Synecdoche, New York surely does that. The works of Picasso do too. As does Fallingwater, Frank Lloyd Wright’s fusion of architecture and nature. But Halo 3? It’s closer than most video games, but still has some distance to climb to reach the lofty pedestal of fine art.


Gamers need to be realistic: Yes, games like Halo 3, Bioshock, Heavy Rain, Call of Duty: Modern Warfare 2, God of War III, Flower and Braid are fun, and they also look amazing, but what do they say about us as a people or civilization? At their core, games are about jumping and shooting — essentially mashing buttons on a controller — to beat the boss and win. Some games stray from that formula, but usually not far.

If I must label anything in the gaming community art I lean toward the sandbox gaming of products — I use the word “products” intentionally — like Grand Theft Auto IV. No, I don’t think the game itself is art, but I think the way it provides an open world and then allows the players to interact with it is more artistic than anything mentioned in the Ebert blog comments. Players are given a sandbox to explore. Some do just that, explore; others get in a car and mow down pedestrians with reckless cruelty.The player’s identity is reflected in the way they play the game the same way viewers are reflected in perplexing ways in Anish Kapoor’s Cloud Gate sculpture in Millennium Park, in Ebert’s own city of Chicago. Of course, a game like GTAIV would be more artful with just a city and the tools in which to realistically interact with it, but the designers give players missions, objectives and storylines, which then dilutes the artistry of the open-world choices. Other games, like Heavy Rain, give the illusion of choice, but really the formula has already been written. These sandbox games, though, really do give freedom in a digital world teeming with life.


The bigger question is this: Who said video games wanted to be art? The Rolling Stones never sat around whining that they weren’t art. They wanted to be rock’n’rollers, and they wore that title like a badge of honor. Video games should be happy to be bad-ass shooters, or sleek ultra-modern adventure thrillers, or perplexing visual riddles. I can admit, at least, that video games can be art, which is more than Ebert is willing to admit. The medium is full of artistic opportunities. We just haven’t seen any yet. And if Ebert’s debate does anything, then it should challenge video game designers to think on a higher plane, to design a game worthy of the Louvre or the Met, not just the TV rooms of every 14-year-old with idle thumbs.

Source: http://pickupflix.blogspot.com/2010/04/in-support-of-eberts-games-arent-art.html

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